3ds Max Modeling for Games
Insider's Guide to Game Character, Vehicle, and Environment Modeling
* Prices displayed are in Australian Dollars and, where applicable, GST inclusive
This book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. This book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. This book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. This book features step-by-step project files for each chapter - all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. It includes panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. It contains royalty free stock photos that artists can use in their own texture maps, models and scenes. Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit 'MotorStorm'.Game Modeling techniques are offered with artist's potential portfolio in mind. It helps you find out what Art Directors and Managers are looking for. It covers essentials of 3D game modeling - Characters, Vehicles, Assets and Scenes - including lighting and rendering. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.
- Subject Development: How-to/Do-it-yourself
- Textual Format: Computer Applications
- Depth (m): 0.025
- Dewey: 006.6/96
- Height (m): 0.248
- Pages: 322
- Place Of Publication: United States
- Published Date: Wed 13 Aug 2008
- Weight (g): 839
- Width (m): 0.203
This is an import product, and as such may take longer to source stock, we estimate that despatch will take 14-20 days after ordering, click here for more information regarding import products.