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3DS MAX MODELING FOR GAMES image
 
(based on 6 ratings)
Brand: GAHAN, ANDREW
Located in: books4me, computers & the internet, computer - general
Review Snapshot®
Avg. Customer Rating:
 
5 stars
(based on 6 reviews)
100% of respondents would recommend this to a friend.

Customers most agreed on the following attributes:

Pros:
Deeply informative(6), Easy to understand(5), Innovative ideas(6), Rich resource(6), Well written(6)
Best Uses:
Gift(5), Reference(6)
Describe Yourself:
Everyday reader(4)
 
A great book, highly recommended
By AF from UK on 10/29/2008
Pros:
Deeply Informative, Easy To Understand, Innovative Ideas, Rich Resource, Well Written
Best Uses:
Gift, Reference
Describe Yourself:
Casual Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

This is a great book, and highly recommended for anyone looking for an insight into the working practices of the games industry.
It contains everything you need to know to be able to produce high quality 3D models, with loads of really useful info, specifically relevant for games production.

There’s a load of in-depth, and very easy to understand tutorials covering a wide range of topics. Initially guiding you through the basic fundamentals of low-poly modelling and texturing, through to more complex ‘next-gen’ techniques such as normal mapping.
The 3D modelling aspect of the book focuses primarily on max but I found that many of the principles are relevant to all 3D packages
The DVD is also extremely useful, with relevant max files and example assets for all the tutorials, and tons of photo reference to allow you to jump straight in and make your own models!

This book will prove invaluable to any aspiring 3d artist and is full of useful information for anyone looking to develop a portfolio in order to get a job in the games industry.

 
A great book, highly recommended!
By Fletch from UK on 10/29/2008
Pros:
Deeply Informative, Easy To Understand, Innovative Ideas, Rich Resource, Well Written
Best Uses:
Reference
Describe Yourself:
Casual Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

This is a great book, and highly recommended for anyone looking for an insight into the working practices of the games industry.
It contains everything you need to know to be able to produce high quality 3D models, with loads of really useful info, specifically relevant for games production.

There’s a load of in-depth, and very easy to understand tutorials covering a wide range of topics. Initially guiding you through the basic fundamentals of low-poly modelling and texturing, through to more complex ‘next-gen’ techniques such as normal mapping.
The 3D modelling aspect of the book focuses primarily on max but I found that many of the principles are relevant to all 3D packages
The DVD is also extremely useful, with relevant max files and example assets for all the tutorials, and tons of photo reference to allow you to jump straight in and make your own models!

This book will prove invaluable to any aspiring 3d artist and is full of useful information for anyone looking to develop a portfolio in order to get a job in the games industry.

 
Outstanding!
By CPVerified Reviewer from NYC on 9/22/2008
Pros:
Deeply Informative, Innovative Ideas, Rich Resource, Well Written
Best Uses:
Gift, Reference
Describe Yourself:
Everyday Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

I’ve played around with 3ds max for a few years but never really got to grips with it until now.



3ds Max Modelling for Games has taught me more in a month than every other book and DVD I’ve wasted my money on all together.

The book is extremely simple to begin with, taking you through modelling a box, step by step.



Now I thought that this was a joke initially until I realised that the tutorial was not about modelling a box, but about setting 3ds max up properly with automatic backups, units, scale and the core principles of mapping and unwrapping textures. It even shows how to get a great looking render out of the simplest of models – something I had struggled with in the past.



The book moves on teaching more complex modelling techniques, more complex mapping and even how to take your own photographs and turn them into great looking texture maps – I didn’t expect a number of great Photoshop lessons in a 3ds Max book.



Again the tutorials get more complex and cover normal mapping, dirt maps, ambient occlusion, scratch maps, specular maps, and complex lighting and rendering.

But the best thing about the book is that all of the tutorials grow all fit together as pieces of the final finished scene which is an abandoned warehouse. The models, the vehicle, the character – everything all fits together to make a scene with lots of rendering advice to put a good portfolio together.



Finally the book ends with some of the best advice I’ve ever seen on putting a portfolio together and how to act in an interview.



I haven’t been able to put this book down since I got hold of it and I’m now looking forward to the massive character modelling tutorial.



5 stars from me.



p.s. The book has an accompanying website with extra content promised too.

 
This guy really knows his stuff!
By Prince LottoVerified Reviewer from NYC on 9/22/2008
Pros:
Deeply Informative, Easy To Understand, Innovative Ideas, Rich Resource, Well Written
Best Uses:
Gift, Reference
Describe Yourself:
Everyday Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

I’ve played around with 3ds max for a few years but never really got to grips with it until now.



3ds Max Modelling for Games has taught me more in a month than every other book and DVD I’ve wasted my money on all together.

The book is extremely simple to begin with, taking you through modelling a box, step by step.



Now I thought that this was a joke initially until I realised that the tutorial was not about modelling a box, but about setting 3ds max up properly with automatic backups, units, scale and the core principles of mapping and unwrapping textures. It even shows how to get a great looking render out of the simplest of models – something I had struggled with in the past.



The book moves on teaching more complex modelling techniques, more complex mapping and even how to take your own photographs and turn them into great looking texture maps – I didn’t expect a number of great Photoshop lessons in a 3ds Max book.



Again the tutorials get more complex and cover normal mapping, dirt maps, ambient occlusion, scratch maps, specular maps, and complex lighting and rendering.

But the best thing about the book is that all of the tutorials grow all fit together as pieces of the final finished scene which is an abandoned warehouse. The models, the vehicle, the character – everything all fits together to make a scene with lots of rendering advice to put a good portfolio together.



Finally the book ends with some of the best advice I’ve ever seen on putting a portfolio together and how to act in an interview.



I haven’t been able to put this book down since I got hold of it and I’m now looking forward to the massive character modelling tutorial.



5 stars from me.



p.s. The book has an accompanying website with extra content promised too.

 
awesome book for 3dsmax recommended
By geefunkVerified Reviewer from Florida on 8/27/2008
Pros:
Deeply Informative, Easy To Understand, Groundbreaking Research, Innovative Ideas, Rich Resource, Up to date next gen, Well Written, Written by a developer
Cons:
None
Best Uses:
Gift, Older Readers, Reference, Travel Reading, Younger Readers
Describe Yourself:
Everyday Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

This is AWESOME for learning 3dsmax...

This is the definitinve guide to starting out modelling for the games industry.
The book shows you exactly what you need to do to start creating 3d models and textures to be used in todays commercial software titles.

Once you have a good grasp of basic modelling, the book takes you through texture creation and using photographs to create texture maps in Photoshop.

Once you have a good grasp of modelling and texture creation, the tutorials get progressively more advanced in simple to follow, step by step tutorials ending in some really complex character modelling and texture baking.

To end everything off, you are guided through a nice environment modelling tutorial and give you a great professional approach to putting a portfolio together and how to conduct yourself in an interview.

This is the very best guide to getting into the games industry on the market, and is completely up to date with 3dsMax 2009 and next generation techniques.

As well as the book there are hundreds of refernce photos from a photoshoot in an abandoned mental hospital in England - more than enough to keep an artist of any ability busy for the next 6 months. As well as the photoshoot and lots of example models to copy and adapt, there is an acompanying website with new content, photoshoots and tutorials planned throughout the comming months.

Highly recommended

 
awesome book for learnning 3dsmax from b
By geemanVerified Reviewer from UK on 8/27/2008
Pros:
Deeply Informative, Easy To Understand, Groundbreaking Research, Innovative Ideas, Rich Resource, Well Written
Best Uses:
Gift, Older Readers, Reference, Younger Readers
Describe Yourself:
Everyday Reader
Bottom Line:

Comments about GAHAN, ANDREW 3DS MAX MODELING FOR GAMES:

This is AWESOME for learning 3dsmax...

This is the definitinve guide to starting out modelling for the games industry.
The book shows you exactly what you need to do to start creating 3d models and textures to be used in todays commercial software titles.

Once you have a good grasp of basic modelling, the book takes you through texture creation and using photographs to create texture maps in Photoshop.

Once you have a good grasp of modelling and texture creation, the tutorials get progressively more advanced in simple to follow, step by step tutorials ending in some really complex character modelling and texture baking.

To end everything off, you are guided through a nice environment modelling tutorial and give you a great professional approach to putting a portfolio together and how to conduct yourself in an interview.

This is the very best guide to getting into the games industry on the market, and is completely up to date with 3dsMax 2009 and next generation techniques.

As well as the book there are hundreds of refernce photos from a photoshoot in an abandoned mental hospital in England - more than enough to keep an artist of any ability busy for the next 6 months. As well as the photoshoot and lots of example models to copy and adapt, there is an acompanying website with new content, photoshoots and tutorials planned throughout the comming months.

Highly recommended

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